More conservative gamers likely won't enjoy it, and that's fine. The majority of outfits look great, and I certainly love how both genders have such amazing outfits (Lyn males best). While there are certainly a number of outfits to be worn in-game that haven't turned it up to 11, the vast majority have. Outfit designs also fit what most Western gamers would consider to be "Korean" in that they are over-the-top and often sexy. If you don't like Asian settings, you probably won't like Blade & Soul. With the entire game being sculpted around Chinese and Korean culture and mysticism, the game is simply not geared toward people who can't handle the setting. Let's start with this, because this is definitely the first thing people snub their noses at when it comes to Blade & Soul, and a lot of Western gamers have trouble dealing with the general aesthetic and gameplay differences in Korean-developed games. It's distinctively Korean, for better or for worse. Its graphical and gameplay styles are very different from most Western-developed MMORPGs. I'd be lying if I said this hasn't been my favorite MMO for the past couple years now, but Blade & Soul isn't perfect. But somehow here we are: Blade & Soul is out in NA/EU - and it's been out for nearly a month, no less! NCSoft sat on the game's release long enough that your average MMO gamer forgot it, and the people who wanted to play it most already gave it a shot in other regions. Five months on the Chinese version, two months on Taiwan, and through the NA/EU beta and release to now - I think I've been at it enough. It's hard to trust a review of an MMORPG less than a month after release, but just because Blade & Soul is new to North America and Europe doesn't mean I'm new to it.
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